In these bad conditions, your Stamina will decrease at a much faster rate. This can also happen if you cut it close to your Stamina running out.Īs shown by the face in the top-left corner, the cheery face will degrade to a flat face, or a blue cross-eyes face. You won’t lose any items and will be transported back to your farm, but your condition will deteriorate.
If you don’t get back to bed before your Stamina (marked by the hearts atop the screen) runs out, your character will pass out. You can also save in Harvest Moon: One World by opening the DocPad, going to the Save/Load tab, and then selecting the ‘Save’ option. When you go to your bed, you’ll have the option to ‘Sleep’ or ‘Save and sleep.’ Selecting the latter will move the game forward as well as allow you to pick a save slot to keep your progress. There are two ways to save in Harvest Moon: One World, with the easiest way being to do so just before you sleep.
How to save your game in Harvest Moon: One World If you accept, the animal will join your farm, but you’ll need to make sure that you fill its food bowl with and interact with it each day to keep it happy. Petting the wild animals will fill up their music note bar very gradually, but when it does eventually fill, you’ll be asked if you want to keep the now-tamed animal as a pet. This forced me to fast travel quite a bit and waste time trekking back and forth between waypoints and the place I wanted to be.You can pet them for as long as they are about, but only the interaction that sparks the burst of tiny hearts – often only the first interaction – will count towards taming the animal. But there was no way for me to discard or drop items that I did not want in order to make room for new ones. In the early days when my bag was still small, I often found myself unable to receive more seeds, which was understandable as item management is a given at the beginning of many games. However, this rule did not seem to apply when I stood atop an actual volcano.
In hot and cold environments, stamina depletes even faster, which was countered by consuming hot or cold dishes. Because of this, not only did using tools reduce my stamina but moving through the world made that meter go down as well. The stamina meter featured hearts that reduced by half in a seemingly arbitrary manner, and there was no real way to tell what affected it.
I got super far into the main story and still found no way to upgrade my tools, which meant I was stuck with the same 10-tile limit for my watering can. I kept playing, thinking they would come… but they never did. There were many features that were missing in the time I spent with this game. Inadequate quality-of-life features Making life unnecessarily hard There was no option to till new land other than what is already laid out, which made me feel like my farm wasn't really mine. However, it lacks customization options, as you're only allowed to place your farm in pre-determined areas, and no buildings can be moved once you place your farm down, so every farm looks the same. The main draw of the game is being able to pack up your farm into a small object and unpack it in various areas around the world. People popped in and out of existence sometimes, and the music stuttered so much I often didn't bother to play with it on, which is a shame because the music is so good. The framerate dips constantly, and sometimes running at normal speed is too much for the game, resulting in running into large black voids until the game decided to catch up. Many environments are incredibly empty, with flat colors and stretched-out textures. For such a large world, the developers of this game didn't seem to know what to do with all of the space they created.